Cat & Mouse

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Concept:
The individual named MOUSE avoids the Cats!

How to Play:

  • All participants gather in the Kitchen in the Guild. (Mouse, being "Dinner" for Cats)
  • Quest Conditions are employed. All Cats and the Mouse Signup when Quest Signup is offered.
  • Quest Begins: the Mouse gets a thirty second head start. Countdown is provided for the Cats.
  • Quest Continues until Mouse is caught or Cats run out of time.


Clarifications:

  • The Mouse MAY NOT stay in Solitary / Private / Safe rooms.
  • The Mouse MAY NOT hide behind locked doors / in locked areas.
  • The Mouse MAY NOT quaff recall/Summon/Teleport/etc to escape no exit rooms. They are considered Trapped, and must wait out the quest duration, or a Cat finding them.
  • The Zone or Room name of the Mouse will be announced by the sponsoring Immortal of that game, as often as possible, at minimum every 30 seconds.
  • The Mouse is considered 'found' and 'tagged' when a Cat engages them in combat, initiates emoted or socialed contact, Faerie Fogs, or area spells, etc. That Cat then becomes the next Mouse, and gets a 30 second lead to escape and be then chased.
  • The mouse MAY use Guild portals to duck in and out of home towns.
  • The mouse MAY use the vortex.
  • Obscure, Invis, Sneak, Hide are all legal by Cats or Mice.
  • Summon, Darkness, Portal, Teleport by any participants or their immortals are NOT legal.
  • Participants MAY NOT wizard mark one another.
  • Immortals MAY NOT teleport or otherwise assist Cats or Mice with hunting or hiding.
  • Mice may not lock themselves into rooms or zones to avoid capture.
  • The safety of the Mouse is not guaranteed, or that of the Cats. Quest conditions will be in place, but strange things sometimes happen. Play at your own risk.
  • Any Cat or Mouse that violates a rule is ejected from the game.


Prizes:
There will be a prize for each mouse who survives to the end of the round.