Darkness (spell)

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Official Information

DARKNESS
Drive out most vestiges of light...

Darkness is available to:
Mages  : level 15. Any Alignment.

Player-Supplied Information

  • This is a mage's best friend. It is commonly followed by jump to remove the mage from combat and prevent being attacked again. Dark/Jumping has many uses including reaching the end of a zone without fighting the big mobs, or avoid PKs. While in darkness, a player can not be seen by any mortal and thus they are immune to spells such as summon, info2, or any direct damaging spells. Bounty Hunters will stop chasing you if you sit in darkness for a couple minutes. Normal mobs will not chase you if you dark/jump them from the beginning, but will begin chasing once you flee. The only mobs to worry about in darkness are arch-mobs. Be careful, however, as sunlight and exclude will cancel the effects of darkness if they are cast in the room. Area spells that do not use light (Colour Spray) will initiate combat through darkness. At level 30 mage this spell costs 50 mana.