This reset loads an object into a mobile's inventory (including to populate a shopkeeper's inventory). This reset must be preceded by a mob reset, an equip reset, or a give reset.
A B C D E F
A: This must be a G.
B: This is a 1 or a 0. 1 signifies that the MUD should run this reset every reset cycle, a 0 signifies that the MUD should run this reset only if the area is deserted. In theory anyhow. Merc tends to ignore the setting and resets according to its own built in methods.
C: This is the vnum of the object to load.
D: This is the TOTAL number of this object type allowed in THE GAME. Object type is defined as "unique object vnum" for our purposes. If this type of object totals more than or equal to the number, none will load. If there is less, one will load.
E: Not used
F: Commonly, this comment would say the object's name.