Place Reset

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This reset loads an object into another object, placing it inside. This reset must be preceded by the object reset for the object it is being loaded into, or another P reset that is loading into that same object. This this rule is not followed, the P reset will NOT work.


A B C D E F


A: This must be a P.

B: This is a 1 or a 0. 1 signifies that the MUD should run this reset every reset cycle, a 0 signifies that the MUD should run this reset only if the area is deserted. In theory anyhow. Merc tends to ignore the setting and resets according to its own built in methods. Use the specs, though, when writing the resets - it makes them easier for me to debug.

C: This is the vnum of the object to load.

D: This is the TOTAL number of this object type allowed in THE GAME. Object type is defined as "unique object vnum" for our purposes. If this type of object totals more than or equal to the number, none will load. If there is less, one will load.

E: This is the vnum of the object the object will load into.

F: Commonly, this comment would say the object's name and the name of the object it was loaded into.