Each mob designated as a shopkeeper will get an information line in the area section on shops. A shopkeeper information line is laid out as:
A B C D E F G H I J K L
A: This is the vnum of the mob who is being identified as a shopkeeper.
B-F: These are the item types the mob will BUY. If a value is not used, enter a 0 in the field.
- Note: A mob will SELL whatever he has in inventory as given to him by "The Give Reset," things he has bought, or things any character has given him.
G: Set this to 100. Don't ask why, just do it.
H: Set this to 100. Don't ask why, just do it.
I: This is the hour the mob opens for business, 0 to 23.
J: This is the hour the mob closes up business, 0 to 23.
K: This is the mobs race number from the flag list. To those of his race, he gives a price break. To those of a different race, he jacks up the price. Use -1 to have the price break scheme ignored.
L: This is a space for a comment, usually containing the mob's name.
A sample shop record follows:
4710 5 0 0 0 0 100 100 6 20 9 This makes Herman a shop who will buy weapons.