Thaygar's Temple

From TFCWiki - The Final Challenge MUD's Player Information Resource
Jump to: navigation, search

You feel as though you have stepped into the infinite Void, ebon oblivion surrounding you in all directions. It is not cool here, however. Instead, the darkness here is the searing calm at the center of Hell. You stand on a circular floor comprised of obsidian panels, suspended in the void.
Six pits form a hexagon on the floor, an altar at their center. Six fires of midnight black flow out of the pits, flaring to the ceiling.
(Red Aura)Flowing from the floor, a misshapen lump of obsidian reaches out like an ebon hand.

LOOK ALTAR:
Flowing from the floor, this misshapen lump of obsidian reaches like an ebon hand toward the ceiling. The fingers appear able to close and open, but you can discern no method for making them move.

LOOK NORTH:
Unable to find a reference point, your eyes are hypnotically drawn into gazing at Oblivion; they lose themselves in the black calm of the Void; only with an effort are you able to pull them away.

LOOK SOUTH:
Unable to find a reference point, your eyes are hypnotically drawn into gazing at Oblivion; they lose themselves in the black calm of the Void; only with an effort are you able to pull them away.

LOOK EAST:
An ebon altar lies before you, in the center of six pillars of blackfire. Beyond it, you can make out a magical gate. Past the gate your eyes lose themselves in the endlessness of the Void, dark and pitiless, extending blackly into forever. :
The gate is open.

LOOK WEST:
Unable to find a reference point, your eyes are hypnotically drawn into gazing at Oblivion; they lose themselves in the black calm of the Void; only with an effort are you able to pull them away.

LOOK UP:
A sigil of jet is inlaid into the onyx disc comprising the ceiling. Black veins of jet twist and bend to form the Sigil Odegra, which in the tonuge of the Duergar cries:
In his Temple on the Lake, the Dark One lies sleeping.

LOOK DOWN:
Suspended in the searing Void, a disk of obsidian tiles supports you. The runes etched into it seem to writhe horrifically in your peripheral vision, yet when you look directly at them they stabilize...

LOOK PITS:
Smooth craters of obsidian two meters across, these depressions light the six eternal flames supporting the ceiling.

LOOK FLAMES:
Searing blackfire compromises these pillars, powering them and supporting the onyx ceiling above.


Thaygar's Office

The stifling heat of the Void hovers in this black room as well. As your eyes adjust to the lightlessness, you believe you can make out cylinders lining the walls. Looking closer, you see that the walls are composed of forty eight glass pods, each filled with an organic fluid. Walking over, you see that the pods hold abominous horrors, mutating and growing, soon to be released into the realm.
Drawing back into the dark core of the office, you see an obsidian disk, hovering unsupported seven feet above the floor - giant waist height. As you strain to look onto this desk, you see some kind of image screen set into the panel. As you approach the disk, it turns and glows. The office roars, loud music pouring down from above. The image screen projects up, into a cylindrical holotube, showing burning cities and dark, triumphant horrors. The music surges, roaring a refrain from Leaether Strip:
Walking through the broken glass, you know that your feet will bleed:
Holding all your secrets back, you know that Evil Speaks

LOOK NORTH:
Pods holding Chthonians and Polyps line the walls, the contents feeding.

LOOK SOUTH:
Pods holding Llogoir and Byakee line the walls, the creatures pulsating.

LOOK EAST:
Pods holding Colours and Servitors line the walls, the horrors evolving.

LOOK WEST:
Pods holding Star Spawn and Young line the walls, their charges growing. In front of them, you can make out a magical gate.:

LOOK UP:
The Void stretches forever, the light of the holotube piercing infinity.

LOOK DOWN:
The floor is comprised of sharp shards of obsidian, lacerating your feet with every dangerous step.

LOOK DISK:
Slowly spinning, the disk bears an inscription along its length.

LOOK INSCRIPTION:
All things can be seen in the Shaft of Night. To glimpse them, gaze into the Shaft.

LOOK SHAFT:
Beneath the burning cities in the tube, you can make out a faint glow. Looking closer, you seem to make out faint, flowing runes.

LOOK RUNES:
Index of Scrying, Premiere Page - Material Forms:
(Look to view the Target Listed)
Citadel .....Foremost ....Gallery..... Jahiliya...... Jerald..... N'kai........ Nyx:
Sealer...... Searcher..... Seeker..... Sender...... Siren....... Thalos...... Web

LOOK CITADEL:
The Shaft of Night flares and its image shifts. Now it shows the Citadel, a ruin of twisted stone, now a breeding ground for dark creatures - the fate of all cities in the Time to Come.

LOOK FOREMOST:
The Shaft of Night flares and its image shifts. Now it shows the form of an interesting thief, Foremost. He is perhaps capable of Ascending to Assassinhood ... if molded properly - his dear love Amarou may be the key to his conversion.

LOOK GALLERY:
The Shaft of Night flares and its image shifts. Now it shows the abode of the paranoid Derro, the Gallery. They hide in fear from an enemy they cannot possibly comprehend - the fate of all races in the Time to Come.

LOOK JAHILIYA:
The Shaft of Night flares and its image shifts. Now it shows the form of an amusing practitioner of stealth and nature, Jahiliya. The Master's interest in this mortal's progression is curious.

LOOK JERALD:
The Shaft of Night flares and its image shifts. Now it shows the Soulless, Jerald. He walks and proceeds at the pace of a snail - a pure warrior-cleric devoted to conversion and conversation ... to the point of infinity ...

LOOK N'KAI:
The Shaft of Night flares and its image shifts. Now it shows the caverns of N'Kai, a monstrous horror of fluid obsidian and bone. Hurricane winds lash about, as writhing horrors await release in the Time to Come.

LOOK NYX:
The Shaft of Night flares and its image shifts. Now it shows the form of a dark and stealthy thief, Nyx. He slides into the night fluidly, marking him as one the Master would consider to Ascend, becoming a dark Assassin.

LOOK SEALER:
The Shaft of Night flares and its image shifts. Now it shows the form of Atlach-Nacha, the Sealer of Souls, known as Lolth to the Drow. Spinning the World Web, it waits for the Time to Come, for the days when it and the others of the Triat rise again.

LOOK SEARCHER:
The Shaft of Night flares and its image shifts. Now it shows the form of a devoted Aarakocran explorer, Searcher. His exploits of cartography earn him honor, pleasing the Master well.

LOOK SEEKER:
The Shaft of Night flares and its image shifts. Now it shows the form of Tsaggotha, the Seeker of Filth. Entombed within its berg of ice, it waits for the Time to Come, for the days when it will rise with the the others of the Triat, to rule again.

LOOK SENDER:
The Shaft of Night flares and its image shifts. Now it shows the form of Dar-Golmeth, the Sender of Eight. Writhing in its Crypt, it waits for the Time to Come, for the days when it will rise to the Realms with the others of the Triat, to reign once more.

LOOK SIREN:
The Shaft of Night flares and its image shifts. Now it shows the image of the Beloved, Siren of the Dark Mist. Her beautiful form dominates the Shaft, her nobility and perfection manifest to all gazing upon her.

LOOK THALOS:
The Shaft of Night flares and its image shifts. Now it shows the ruins of Thalos, a once-proud city brought low by the horrors of Tsaggotha. Such is the fate of all cities in the Time to Come.

LOOK WEB:
The Shaft of Night flares and its image shifts. Now it shows the World Web of Atlach-Nacha, bridging the Chasm of Forever. Legend speaks of Atlach-Nacha's efforts to complete the Web, intimating that when the Web is finished at last, the Time to Come will Be.

LOOK CYLINDERS LOOK PODS:
Each cylinder four meters across and twelve high, these pods hold the creatures destined to torment the realm below.