Difference between revisions of "Directions"

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'''*Places [[Merrick]] and [[Guido]] can be found*'''
'''*Places [[Merrick]] and [[Guido]] can be found*'''
Hovelton -- n 2w 2n 4e of Took Hill (Vortex U S) Merrick
Hovelton -- n 2w 2n 4e of Took Hill (Vortex U S) Merrick
Cilliadillia -- just outside the door to Cilli for Guido
Cilliadillia -- just outside the door to Cilli for Guido
Safehaven -- in Tiber Park'. Guido
Safehaven -- in Tiber Park'. Guido
Bazaar Stage, 21s of GWR outside MG, then all east until EWS exit room, 4s 3e Merrick
Bazaar Stage, 21s of GWR outside MG, then all east until EWS exit room, 4s 3e Merrick
2w of Inn South on GWR, 3S of Bazaar entrance  Merrick
2w of Inn South on GWR, 3S of Bazaar entrance  Merrick
Goldsmith in MG, Enter West Gate 5s e all south, w  Merrick
Goldsmith in MG, Enter West Gate 5s e all south, w  Merrick
1n of Thief Guild in LL,  Merrick
1n of Thief Guild in LL,  Merrick
SW side of DH, Dead End  Merrick
SW side of DH, Dead End  Merrick
2-3w of fountain in Kuroth Guido
2-3w of fountain in Kuroth Guido
Revolutionary in Aaracity  Merrick
Revolutionary in Aaracity  Merrick
1e of fountain on NYdia  Guido
1e of fountain on NYdia  Guido
1 s 3 west from Rowengard Temple  Merrick
1 s 3 west from Rowengard Temple  Merrick
Vortex entrace/exit War'loov's  Guido
Vortex entrace/exit War'loov's  Guido


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Then head north on the River, east when you cannot go north,  
Then head north on the River, east when you cannot go north,  
until you reach the sea. Head eastward Along the Coast,  
until you reach the sea. Head eastward Along the Coast,  
go south whenever possible. Then Up onto the Beach, 2E, D and North into Altibia.  From Pol
go south whenever possible. Then Up onto the Beach, 2E, D and North into Altibia.   
 


'''[[Cannibal Island]]'''<br>
'''[[Cannibal Island]]'''<br>
From Docks on GWR
From Docks on GWR
17s 2w all north  From Pol
17s 2w all north   
 


'''[[Shipwreck]]'''<br>
'''[[Shipwreck]]'''<br>
From Docks on GWR
From Docks on GWR
5 s 1 e 7s  5e u
5 s 1 e 7s  5e u
'''To [[Wintermeet]]'''<br>
From the GWR at MG go 7s e s 4e n e 2n 8e 2s 2e 2u 10e
2n 2e 2s 4e 5s w 3s 17e s e n e5e 3s into saferoom
OR
Vortex U s, then s w n w 2s e 5s w 3s 17e s e n 5e 3s e into Saferoom of WM
'''To Magistrate'''<br>
Either follow walking directions from "To Jack" (see above)
OR
Use the vortex to get to the Mount of Knowledge vortex drop (U EE)
Then w 4n u 2n w 2u n u 2n open east, 3e and bounty/paybounty away.
For Bribing, go 2w and n of Magistrate and bribe the clerk.
BRIBE 2000 (2k increments give the best results)
[[Category: Places]]
[[Category: Places]]

Revision as of 17:17, 23 July 2015

See Also: Places and Areas

In TFC, the following direction types are used: North, South, East, West, Up, and Down. While other MUDs may use angulars (north-east, for example), TFC does not.


Vortex

When navigating in the vortex, down and south are the safest directions.
If you get blown around, exit down and south and start over. (If that doesn't work, try one west then down and south again.)

For these directions, the first up gets you into the vortex.

Direction Vortex Drop
us Hovelton (took)
uds Nydia
uee Cobblestone Road (To Jack, MoK)
udenn Aran (Overlook)
udnw Guru (near Gla'shorn - To Jill)
udds Lineoth
uddee Kuroth
uddenn Skull Top
uddnw EmDeVille
u,3d,s The Isle
3u,ee ThistleRock
u,3d,ee Cillidillia
3u,enn Demon Realm (Agressive)
u,3d,enn Scairz (River of Despair)
4u,s Half-Elf camp (Jacek)
4u,e,2n Midgaard
u,4d,n,w Malenest
5u,2e DwarvenHold
5u,e,2n Mithas

Other Useful Locations

Jill (to switch to a magic class):
Take the vortex udnw, then: ddsd, nedn, eneu, esun, dssw, ueen, edee, need, esss, sesw, usus, cross maze, exit maze and search South and East. (See The Oort Range map)

Jack (to switch to a non magic class):
Take the vortex uee, then: north and west until "SPLIT" then nwuww. Then from the maze, follow this pattern: nnne nwww nsww nssss nnee sss wee nes (see Mountain of Knowledge map)

*Places Merrick and Guido can be found*

Hovelton -- n 2w 2n 4e of Took Hill (Vortex U S) Merrick

Cilliadillia -- just outside the door to Cilli for Guido

Safehaven -- in Tiber Park'. Guido

Bazaar Stage, 21s of GWR outside MG, then all east until EWS exit room, 4s 3e Merrick

2w of Inn South on GWR, 3S of Bazaar entrance Merrick

Goldsmith in MG, Enter West Gate 5s e all south, w Merrick

1n of Thief Guild in LL, Merrick

SW side of DH, Dead End Merrick

2-3w of fountain in Kuroth Guido

Revolutionary in Aaracity Merrick

1e of fountain on NYdia Guido

1 s 3 west from Rowengard Temple Merrick

Vortex entrace/exit War'loov's Guido


Outland Frontier (3rd Continent):
Go to the 'Mouth of the Inzerre', which is North of Lake Stillwater. From there: 9n 2e s e -or- 2e 6n e n

Altibia
South of Nydia 4s e 8s 2w s e 2s 3e n e s e Then head north on the River, east when you cannot go north, until you reach the sea. Head eastward Along the Coast, go south whenever possible. Then Up onto the Beach, 2E, D and North into Altibia.


Cannibal Island
From Docks on GWR 17s 2w all north


Shipwreck
From Docks on GWR 5 s 1 e 7s 5e u

To Wintermeet

From the GWR at MG go 7s e s 4e n e 2n 8e 2s 2e 2u 10e 2n 2e 2s 4e 5s w 3s 17e s e n e5e 3s into saferoom

OR

Vortex U s, then s w n w 2s e 5s w 3s 17e s e n 5e 3s e into Saferoom of WM

To Magistrate
Either follow walking directions from "To Jack" (see above)

OR

Use the vortex to get to the Mount of Knowledge vortex drop (U EE) Then w 4n u 2n w 2u n u 2n open east, 3e and bounty/paybounty away. For Bribing, go 2w and n of Magistrate and bribe the clerk. BRIBE 2000 (2k increments give the best results)