Directions

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See Also: Places and Areas

In TFC, the following direction types are used: North, South, East, West, Up, and Down. While other MUDs may use angulars (north-east, for example), TFC does not.


Vortex

When navigating in the vortex, down and south are the safest directions.
If you get blown around, exit down and south and start over. (If that doesn't work, try one west then down and south again.)

For these directions, the first up gets you into the vortex.

Direction Vortex Drop
us Hovelton (took)
uds Nydia
uee Cobblestone Road (To Jack, MoK)
udenn Aran (Overlook)
udnw Guru (near Gla'shorn - To Jill)
udds Lineoth
uddee Kuroth
uddenn Skull Top
uddnw EmDeVille
u,3d,s The Isle
3u,ee ThistleRock
u,3d,ee Cillidillia
3u,enn Demon Realm (Agressive)
u,3d,enn Scairz (River of Despair)
4u,s Half-Elf camp (Jacek)
4u,e,2n Midgaard
u,4d,n,w Malenest
5u,2e DwarvenHold
5u,e,2n Mithas

Other Useful Locations

Jill (to switch to a magic class):
Take the vortex udnw, then: ddsd, nedn, eneu, esun, dssw, ueen, edee, need, esss, sesw, usus, cross maze, exit maze and search South and East. (See The Oort Range map)

Jack (to switch to a non magic class):
Take the vortex uee, then: north and west until "SPLIT" then nwuww. Then from the maze, follow this pattern: nnne nwww nsww nssss nnee sss wee nes (see Mountain of Knowledge map)

Outland Frontier (3rd Continent):
Go to the 'Mouth of the Inzerre', which is North of Lake Stillwater. From there: 9n 2e s e -or- 2e 6n e n Altibia
South of Nydia 4s e 8s 2w s e 2s 3e n e s e Then head north on the River, east when you cannot go north, until you reach the sea. Head eastward Along the Coast, go south whenever possible. Then Up onto the Beach, 2E, D and North into Altibia. From Pol

Cannibal Isle
From Docks on GWR 17s 2w all north From Pol

Shipwreck
From Docks on GWR 5 s 1 e 7s 5e u