Directions
In TFC, the following direction types are used: North, South, East, West, Up, and Down. While other MUDs may use angulars (north-east, for example), TFC does not.
Vortex
When navigating in the vortex, down and south are the safest directions.
If you get blown around, exit down and south and start over. (If that doesn't work, try one west then down and south again.)
For these directions, the first up gets you into the vortex.
Direction | Vortex Drop |
---|---|
us | Hovelton (took) |
uds | Nydia |
uee | Cobblestone Road (To Jack, MoK) |
udenn | Aran (Overlook) |
udnw | Guru (near Gla'shorn - To Jill) |
udds | Lineoth |
uddee | Kuroth |
uddenn | Skull Top |
uddnw | EmDeVille |
u,3d,s | The Isle |
3u,ee | ThistleRock |
u,3d,ee | Cillidillia |
3u,enn | Demon Realm (Agressive) |
u,3d,enn | Scairz (River of Despair) |
4u,s | Half-Elf camp (Jacek) |
4u,e,2n | Midgaard |
u,4d,n,w | Malenest |
5u,2e | DwarvenHold |
5u,e,2n | Mithas |
Other Useful Locations
Jill (to switch to a magic class):
Take the vortex udnw, then: ddsd, nedn, eneu, esun, dssw, ueen, edee, need, esss, sesw, usus, cross maze, exit maze and search South and East. (See The Oort Range map)
Jack (to switch to a non magic class):
Take the vortex uee, then: north and west until "SPLIT" then nwuww. Then from the maze, follow this pattern: nnne nwww nsww nssss nnee sss wee nes (see Mountain of Knowledge map)
*Places Merrick and Guido can be found*
Hovelton -- n 2w 2n 4e of Took Hill (Vortex U S) Merrick
Cilliadillia -- just outside the door to Cilli for Guido
Safehaven -- in Tiber Park'. Guido
Bazaar Stage, 21s of GWR outside MG, then all east until EWS exit room, 4s 3e Merrick
2w of Inn South on GWR, 3S of Bazaar entrance Merrick
Goldsmith in MG, Enter West Gate 5s e all south, w Merrick
1n of Thief Guild in LL, Merrick
SW side of DH, Dead End Merrick
2-3w of fountain in Kuroth Guido
Revolutionary in Aaracity Merrick
1e of fountain on NYdia Guido
1 s 3 west from Rowengard Temple Merrick
Vortex entrace/exit War'loov's Guido
Outland Frontier (3rd Continent):
Go to the 'Mouth of the Inzerre', which is North of Lake Stillwater. From there: 9n 2e s e -or- 2e 6n e n
Altibia
South of Nydia
4s e 8s 2w s e 2s 3e n e s e
Then head north on the River, east when you cannot go north,
until you reach the sea. Head eastward Along the Coast,
go south whenever possible. Then Up onto the Beach, 2E, D and North into Altibia.
Cannibal Island
From Docks on GWR
17s 2w all north
Shipwreck
From Docks on GWR
5 s 1 e 7s 5e u
To Wintermeet
From the GWR at MG go 7s e s 4e n e 2n 8e 2s 2e 2u 10e 2n 2e 2s 4e 5s w 3s 17e s e n e5e 3s into saferoom
OR
Vortex U s, then s w n w 2s e 5s w 3s 17e s e n 5e 3s e into Saferoom of WM
To Magistrate
Either follow walking directions from "To Jack" (see above)
OR
Use the vortex to get to the Mount of Knowledge vortex drop (U EE) Then w 4n u 2n w 2u n u 2n open east, 3e and bounty/paybounty away. For Bribing, go 2w and n of Magistrate and bribe the clerk. BRIBE 2000 (2k increments give the best results)
To Adventurer's Inn (Baldrics/brass-trimmed beltpouches/Bethany *shudder*)
Either follow walking directions from "To Jack" (see above)
OR
Use the vortex to get to the Mount of Knowledge vortex drop (U EE)
Then w 4n u 2n w 2u n u all North, open N, and in you go.
The mobs wander. Pheather the Aarakocran sports the fashionable Baldric while
Merrit the Rogue usually has a fresh supply of beltpouches.
- WARNING*** Only players 35+ with sanc and heals or experienced players should enter.
Ruffians and Tipsy Revellers are AGGRO.
From GWR outside of MG All N (into the Inn in Ofcol) E 2N e All North, All East, until you can go N again, N 2w n 3w n d 3-4w s Kill Dwarven Warrior for the Key, get Smelty Key unlock south, open south, all South, w, (fast) d 4w u Head Hunter is in the SE corner with rattraps 1E of him.
To Egg casings/Sanguina (Vampires)
From Nydia fountain (U D S)
4s e 8s 2w s e 2s 3e n e s 5e 2s 3e 8n and then 2 east to where the eggs pop
To The Ent Forest
From Nydia Vortex drop (U D S)
4s e 2s e all north, follow the Lower Tiber River, at the split,
go E 2n all west, and follow the trail through the Oaks, at the
split UES go 2s, u w d, Valley of the Mist.
From here, 4w. Now mark the room. Drop something, make lights, springs, something.
One of these exits will take you to a NS exit room, from there go N.
If you choose the wrong one, wander until you find either that UW exit room
you came in from, or the room you marked. Once you find the NS room,
all north into Ents.
dmg(2) ND held on Oak Tender, svs(-3) birchwood rod on Birch Tender.
To Harper's Landing
From Malenest vortex drop(temple)'ok, you need to go 2e, all south,
follow trail southeastern
To Jacek Half-elf Camp
From GWR west of MG
9w 8s w s w 2s e