Room Special Functions
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This specfun (special function) is assigned to a room. When a mob or player remains in a room, the MUD conducts checks to see if some nasty or beneficial event happens to the character. Special functions for In Room are found in the #RSPECS block of the area file.
The layout of a Room Affect Specfun is as follows:
D <room vnum> <specfun name> * Room name
Room Specfuns
spec_gas_chamber~ spec_current_east~ spec_current_south~ spec_current_west~ spec_current_north~ spec_current_up~ spec_current_down~ spec_waterfall_east~ spec_waterfall_south~ spec_waterfall_west~ spec_waterfall_north~ spec_fork_se~ spec_fork_sw~ spec_fork_nw~ spec_fork_ne~ spec_rapids_east~ spec_rapids_south~ spec_rapids_west~ spec_rapids_north~ spec_aircurrent_east~ spec_aircurrent_south~ spec_aircurrent_west~ spec_aircurrent_north~ spec_aircurrent_up~ spec_aircurrent_down~ spec_airfork_ne~ spec_airfork_se~ spec_airfork_nw~ spec_airfork_sw~ spec_oceancurrent_east~ spec_oceancurrent_north~ spec_oceancurrent_south~ spec_oceancurrent_west~ spec_oceanfork_ne~ spec_oceanfork_se~ spec_oceanfork_nw~ spec_oceanfork_sw~ spec_tide_ew~ spec_tide_ns~ spec_holy_ground~ spec_seal_exits~ spec_wind_tunnel~ spec_fire_bath~ spec_steam_bath~ spec_lava_lake~ spec_freefall_one~ spec_fallin~